12/16(Tue) Balance Update Notes

[Changes]

[Buffs]

[Buffs]

[Hatter]

  • Hatter, who endlessly chases curiosity through the unknown,
    once again moves today fueled by a single thought — “What will happen if I try this?”
    She shakes her magic hat in anticipation of what might pop out,
    and with sudden disappearances and reappearances through teleportation,
    her unpredictable movement is one of the many ways she delights in bewildering her opponents.
    But recently, Hatter found herself seized by a new curiosity.
    “What if, when I teleport in… I hit the ground harder and startle people?”
    It didn’t take long for curiosity to turn into action.
    Hatter curled herself a little tighter inside her hat,
    and now when she appears she bursts out with greater force, letting her catch opponents by surprise even more effectively.

Developer’s Comment:

Hatter shines when she teleports to her hat and unleashes her signature “disrupt-and-ambush” playstyle.
However, her teleport lacked real threat, making it difficult for her to deliver the sharp, unpredictable pressure that defines Hatter’s playstyle.

In this update,
Hat appearance hitbox and damage have been increased
Ultimate Ability’s cooldown penalty has been eased for better usability

With these changes, Hatter can now roam the battlefield with an even more chaotic, unpredictable play,
fully showcasing her trademark ability to keep opponents guessing at every moment.

Skill

[Peek-a-boo~!]

  • Increases hit range by 9.5% when teleporting to the hat’s location.
  • Increases damage by 400 -> 550 when teleporting to the hat’s location.

Ability

[Crazy Hide and Seek]

  • [Before]
    • Leaves an additional hat at the current location when teleporting with Skill. Can teleport once more to the hat left behind. Increases Skill cooldown by [1.4 / 1.3 / 1.2 / 1.1 / 1] sec.
  • [After]
    • Leaves an additional hat at the current location when teleporting with Skill. Can teleport once more to the hat left behind. Increases Skill cooldown by [0.9 / 0.8 / 0.7 / 0.6 / 0.5] sec.

[Yong Yong]

  • Though Yong Yong is still a young dragon who can’t soar through the vast sky,
    in the moments it kicks off the ground, leaps upward, and comes crashing down,
    it believes without doubt that it is a true dragon.However, despite the enthusiasm, it often failed to land exactly where it intended.After practicing flight all day, Yong Yong eventually learned to fly more smoothly than before,
    and for the first time it could truly feel the joy of being in the air.And so, Yong Yong spreads its wings wide and charges across the sky once again today.

Developer’s Comment:

Yong Yong’s Ultimate is defined by how freely it can aim its landing point, and that control is the key to making the most of it.
However, at its previous speed, it was often difficult to respond quickly or seize counterattack opportunities.

With this update, the speed of landing-point targeting has been increased, allowing Yong Yong to better express its lively, chaotic playstyle.

 

Ultimate

[Dragon’s Descent] 

  • Increases movement speed of the landing-point targeting marker by 33.3% when using Ultimate.

[Nerf]

[Robin]

  • Robin found himself buried in late nights and weekend shifts,
    spending many days wondering, “How do I get off work on time and cut down my workload?”
    But before he knew it, in trying to chase two goals at once,
    he ended up shouldering even more work instead.In the end, Robin made a decision for the sake of efficiency.
    He chose to focus only on what mattered most.

Developer’s Comment:

Robin’s Ultimate was originally intended to prioritize evasion over firepower,
but it currently offers both strong evasion and high firepower, allowing it to perform far beyond its intended strength.

With this update,
a brief invincibility window has been added to Ultimate use, while damage, knockback, and recovery have been slightly adjusted
to better highlight its role as an evasion-focused skill.

Additionally, Ground Skill damage has been increased
so Robin can maintain consistent combat power without relying too heavily on his Ultimate.
We also adjusted the Ability, “Adequate Measures,” which previously created overwhelming pressure when paired with the Ultimate.
We made this adjustment to restore balance to the overall flow of combat.

Skill

[Robin Arrow] 

  • [Ground]
    • Charge Attack’s last hit damage increased from 300 → 400.

Ultimate

[You’re Last] 

  • Grants 0.1s of invincibility when using Ultimate.
    Damage will be decreased from 700 → 600.
    Recovery increased.
    Knockback slightly reduced.

Ability

[Adequate Measures] 

  • [Before]
    • Decreases Movement Speed [30 / 35 / 40 / 45 / 50] % for 3 secs for Opponents hit by Ultimate, and increases damage received by [16 / 18 / 20 / 22 / 24]%.
  • [After]
    • Decreases Movement Speed [22 / 24 / 26 / 28 / 30] % for 3 secs for Opponents hit by Ultimate, and increases damage received by [12 / 14 / 16 / 18 / 20]%.

[Rapunzel]

  • Rapunzel, driven by vengeance and swinging her hair without restraint, began to notice it growing weaker.
    Sensing that she might fail to claim revenge in a critical moment, she decided it was time to regroup and strengthen herself once again.

Developer’s Comment:

Even after a previous round of adjustments to this Ability, its win rate has remained consistently high.

We found repeated cases where Rapunzel’s Ultimate produced damage far beyond expectations, especially under specific circumstances, allowing it to swing fights too heavily in her favor.
Rapunzel is designed to shine not just in securing a finish with her Ultimate,
but in how she controls the flow of battle before and after its use, applying pressure and releasing it at the right moments.
Taking this into account, we made slight adjustments to the Ability
to better align real gameplay impact with its original design intent.

 

Ability

[I’ll Bury You] 

  • [Before]
    • Increases Ultimate ability’s damage by [20 / 22 / 24 / 26 / 28] %.
  • [After]
    • Increases Ultimate ability’s damage by [16 / 18 / 20 / 22 / 24] %.

[Woochi]

  • Woochi, having grown fond of SMASH LEGENDS combat, added extra weight to her shackles in search of an even greater thrill. By imposing new limits on herself, she seeks victories that feel even more dramatic.

Developer’s Comment:

Woochi’s power comes from chaining strong kicks through her Ultimate,
but recently her aerial attack → landing → continuous pressure loop has been too easy to repeat,
leaving opponents with very little room to respond.

Her Aerial Attack is core to Woochi’s identity and a big part of her fun factor, so we increased its damage.
However, we also adjusted landing timing and skill recovery to make the risks after attacking more clearly defined.

Her first Ability, Fast Travel, previously granted very high movement speed when using Ultimate,
often giving Woochi too much initiative.
We have adjusted her base movement speed increase and mobility during Ultimate
to maintain fair combat pacing.

In this update, Woochi retains her bold and aggressive combat style,
but unleashing that power will now require a bit more discipline befitting a skilled Taoist.

 

Basic Attack

[Raon] 

  • [Aerial]
    • Damage will be increased from 350 → 400.
    • The height at which Wukong’s landing recovery occurs after an Aerial Attack is increased. Now, landing recovery can occur from higher heights even after an Aerial Attack.
    • Landing recovery after Aerial Attack has been slightly increased.

Skill

[Headwind] 

  • [Ground]
    • Skill Recovery has been increased.
  • [Aerial]
    • Knockback reduced.
    • Now launches targets at a slightly higher angle.

Ability

[Fast Travel] 

  • [Before]
    • Increases Movement Speed by an additional [28 / 31 / 34 / 37 / 40] %  when Ultimate ability is active.
  • [After]
    • Increases Movement Speed by 6%. Increases Movement Speed by an additional [10 / 12 / 14 / 16 / 18] %  when Ultimate ability is active.