11/5(Tue) Balance Update Notes

[Legend Changes]
[Buffs]
[Changes]
[Buffs]
[Cindy]

- Cindy is frequently counterattacked by her opponents as she is defenseless immediately after using her Ultimate. We are improving her Ultimate and making it more effective to reduce these experiences.
Ultimate

[Cinderella Kick]
- Ultimate knockback slightly increased.
- Ultimate recovery decreased.
[Flare]

- The appearance of this obnoxious rascal throws the match into chaos. In a different way than Briar.
- Flare has been underperforming in matches for a long time, but increasing her damage output without regard for her opponent’s frustration is a difficult task. As a result, we have strengthened her knockback, allowing her to be more dominant in the Dominion Point in other ways.
Basic Attack
[Small Kindling]
- Knockback slightly increased.
[Goldie]

- Goldie’s spray is much easier to hit when thrown in the air, so most Goldie players would jump before using her Skill. Although it looks cool, this was not what we intended.
- By reducing the difficulty of successfully landing it as a Ground Skill, we make both her Ground and Aerial Skill useful depending on the circumstances. It also allows Goldie’s creative spirit to flourish even on the ground.
Skill
[Just the Right Spray!]
- [Ground Skill]
- (New) Goldie now throws her spray at a higher angle when used as Ground Skill. The spray will bounce a little on the ground.
- The spray now explodes at a closer distance.
- The range at which the spray detects nearby enemies is slightly increased. The explosion area remains the same.

[Jack O’]

- In the last update, significant changes were made to reduce the sense of helplessness when facing Jack O’. Our goal was to make him accept the risk of reusing his Ultimate while still maintaining its power. We were able to achieve our goal following the update, but Jack O’ is now having difficulties due to the excessive changes.
- So, we are trying to balance Jack O’ by returning some of his tracking and damage. We hope to see the extinct Jack O’ mains return to Library World.
Ultimate

[Surprise!]
- The moment the Ultimate projectile returns, its trajectory will be a straight line toward Jack O’s location.
- Damage increased. 700 → 800

[Witch Queen]

- Witch Queen can hinder her opponents in a variety of ways, but she seems to be obsessed with always transforming them into frogs.
- We are increasing her [Recharging Magic] Ability to make her able to easily hinder her opponents with Slow.
Ability

[Recharging Magic]
- Decreases Skill cooldown by 0.27 / 0.3 / 0.33 / 0.37 / 0.4 → 0.6 / 0.7 / 0.8 / 0.9 / 1 s for every successful Basic Attack against an opponent.
[Nerf]
[Robin]

- Robin is an all-around legend, capable of applying constant pressure, quick positioning, and inflicting instantaneous damage at any time. Despite being a beloved Legend, he is particularly fearsome when competing at the highest level.
- As a result, we are decreasing his power while maintaining Robin’s agility, allowing his opponents to withstand his attacks a little better.
Skill

[Robin Arrow]
- [Ground]
- Damage decreased. 1000 → 900
- [Charge]
- Damage decreased. 1350 → 1200
- [Aerial]
- Damage decreased. 900 → 800
Ability

[Imminent Deadline]
- Before
- Increases damage of all attacks by 3 / 4 / 5 / 6 / 7% with each successful attack against an opponent Legend. This effect stacks up to 5 times and increases up to 15 / 20 / 25 / 30 / 35% . Lasts for 6 s and the duration resets with each successful hit.
- After
- Increases damage of all attacks by 2 / 3 / 4 / 5 / 6% with each successful attack against an opponent Legend. This effect stacks up to 5 times and increases up to 10 / 15 / 20 / 25 / 30% . Lasts for 5 s and the duration resets with each successful hit.
[Woochi]

- Woochi’s Ability combinations have remained relatively consistent since her release, resulting in repetitive gameplay.
- In order for Woochi to perform flashy plays again, some of her more favored Abilities have been adjusted.
Abilities

[Reserved Power]
- Before
- Gains super armor while dashing with Aerial Skill. Increases Aerial Skill damage by 18 / 20 / 22 / 24 / 26%.
- After
- Gains super armor while dashing with Aerial Skill. Increases Aerial Skill damage by 8 / 10 / 12 / 14 / 16% when attacking opponents with more than 65% HP.

[Augmentation]
- Adds 1 extra stack for Skill, enabling consecutive use of the skill. Increases Skill’s damage by 8 / 12 / 16 / 20 / 24% → 4 / 6 / 8 / 10 / 12%.
[Adjust]
[Common]
- Knockback’s strength and direction have been adjusted to ensure that hits connect when using consecutive attacks.
- Wolfgang, Yong Yong, Timun, and Marina’s Ground Attack
- Narsha’s Basic Attack in flight mode.
- Don Quixote’s Skill
- Woochi’s Ground Skill
- Peter, Ravi, Goldie’s Ultimate
- Knockback’s strength and direction have been adjusted to ensure that attacks which gather hit opponents to a certain point is in a consistent direction.
- Ravi, Rapunzel, Parfait, Ali’s Ground Skill
- Maya’s Skill during acceleration mode
- Alice’s Ultimate
[Legends]
Adjust

[Cindy]
- [Miscellaneous]
- Cindy’s attacks have been adjusted so her attacks connect smoothly without her opponent escaping when she uses Ground Skill → Aerial Attack → Aerial Skill in succession.

[Rambert]
- [Miscellaneous]
- Rambert has been adjusted so that opponents hit by his Ground Skill are easily hit by subsequent Aerial Attacks.

[Maya]
- [Skill] – Graceful Maneuvering
- Maya’s acceleration skill will be changed to attack in a more sliding manner.

[Timun]
- [Ultimate] – Clearance Sale
- Fixed an issue where Timun would be unable to climb steps if a certain amount of time had passed since using her Ultimate.

[Hook]
- [Ultimate] – Firepower Support
- When using Ultimate mid-air, the time it takes for Hook to begin falling has been reduced to prevent her from remaining airborne for an unusually long time.

[Narsha]
- [Skill] – Whirlwind
- The knockback direction of opponents has been slightly adjusted.
- [Ability] – Hero’s Leap
- Narsha will no longer grab the ledge after using Ground Skill on edges with Hero’s Leap Ability equipped.


[Wukong]
- [Basic Attack] – Master of the Staff
- (Ground) Attack intervals have been adjusted to prevent opponents from escaping while attacking.
- (Aerial) The height at which Wukong’s landing recovery occurs after an Aerial Attack is increased. Now, landing recovery can occur from higher heights even after an Aerial Attack.
- [Aerial Skill] – Easy!
- Landing recovery slightly decreased.
- Fixed an issue where landing recovery did not occur in certain situations after using Aerial Skill.
- [Ultimate] – Expand!
- Falling speed reduced when using Ultimate mid-air.
[Changes]
[Enchantment Changes]
- Enchantments readjusted to match their grades.
Enchantment

[Aggression]
- Damage increase amount adjusted.
- (At level 9) Increases damage by 15 → 10%.

[Fortitude]
- HP increase amount adjusted.
- (At level 9) Increases max HP by 15 → 10%.

[Vanguard]
- Damage increase conditions eased, damage increase amount adjusted.
- (At level 9) Increases damage by 36% → 40% when attacking opponents with more than 75% → 60% HP.

[Second Wind]
- Grants a barrier at the start of the match.
[Spell Changes]
Spell

[Resistance]
- Spells add variety to the game, but Resistance appears to perform particularly well in Dominion. Resistance has been nerfed to allow for more strategic spell selection by players.
- Cooldown increased.
- 45 / 43 / 42 / 41 / 40 → 65 / 63 / 62 / 61 / 60 s