11/18(Tue) Balance Update Notes

[Buffs]
[Parfait]

- Once burdened by the belief that she had to fight alone, Parfait has learned to rely on her allies and move in perfect sync with them. Having discovered the true strength that comes from unity, she now uses her precise scythe skills to create openings that allow her teammates to strike decisively.
Developer’s Comment: Parfait’s Ultimate has been reworked to move away from focusing solely on her firepower. It has been adjusted to allow for smoother coordination with allies, letting her better contribute to the overall flow of battle. Opponents hit by Parfait’s Ultimate will now take increased damage for a short duration, allowing Parfait to take on a more strategic role as a supportive damage dealer.
Ultimate

[Avalanche]
- [Before]
- Stacks 1 Cold to her Ice Scythe. The condensed Cold allows her to quickly swing her Ice Scythe, dealing 1050 damage.
- [After]
- Stacks 1 Cold to her Ice Scythe. The condensed Cold allows her to quickly swing her Ice Scythe, dealing 1050 damage. Increases the hit opponent’s damage received by 20% for 3.5s.
[Nerf]
[Narsha]

- Narsha soars through the sky in the name of justice. A lesson Narsha learned was that attacking recklessly on the ground could lead to being opened up to counter attacks. To become a stronger and wiser hero, Narsha has learned to have better control of grounded combat.
Developer’s Comment: Narsha’s main strengths lie in high mobility and powerful attacks while in Flight mode. In Normal mode, Narsha is designed to be relatively more vulnerable. However, certain abilities disrupted this balance, resulting in excessively high win rates in some modes. Accordingly, these abilities have been adjusted to make the strengths and weaknesses between modes clearer.
Ability

[Target Focus]
- [Before]
- Decreases Skill cooldown by 0.6 / 0.7 / 0.8 / 0.9 / 1 s for every successful Ground Attack against an opponent.
- [After]
- Decreases Skill cooldown by 0.3 / 0.35 / 0.4 / 0.45 / 0.5 s for every successful Ground Attack against an opponent.
[Adjust]
[Cindy]

- While delivering parcels and serving tea as usual, Alice said to Cindy, “The enemies you face always seem fine, even when you hit them from a distance! Is it the angle? Or the way you use your strength?” Inspired by Alice’s words, Cindy reflected on her Kicks and realized that, while enjoying dashing across the wide arena, she hadn’t been paying much attention to her technique. By focusing on more efficient kicks, Cindy can now deal stronger hits without sending enemies flying farther than necessary.
Developer’s Comment: Cindy has high mobility and HP, but her relatively low Attack made it difficult for her to finish off opponents. This adjustment increases her Aerial Skill damage to improve her Attack, while reducing knockback proportional to HP to prevent her from becoming overly dominant in battle. This change is intended to help Cindy maintain a stable and fair balance across multiple game modes.
Skill

[Cinderella Kick]
- [Aerial Skill]
- Damage will be increased from 500 → 600.
- Knockback based on HP has been reduced by 15%.
[Wukong]

- Until now, Wukong struggled to restart his stream once it ended due equipment limitations. With the latest streaming gear in hand, he can now go live again whenever he wants.
Developer’s Comment: His previous Ultimate would lose all effect if Wukong didn’t secure an early kill, often leaving him with no chance to showcase his abilities. This change adjusts the ability so that its effects continue through kills, allowing Wukong to actively influence the flow of battle.
Ability

[Behold! The Great Sage, Heaven’s Equal!]
- [Before]
- Increases damage of all attacks by [24 / 27 / 30 / 33 / 36] % for [60] s when game starts. Duration will refresh each time an opponent is eliminated.
- [After]
- Increases damage of all attacks by [26 / 28 / 30 / 32 / 34] % for [40] s when game starts. Duration will refresh each time an opponent is eliminated.