1/14(Tue) Balance Update Notes

  • In this update, we adjusted certain Abilities that were functioning differently than intended to better highlight the unique playstyles of each Legend. The goal of these changes is to clearly show the strengths and weaknesses of each Ability, ensuring they are memorable enough not to be forgotten but are not too versatile to be used all the time.

[Legend Changes]

[Ability Changes]

[Maya & Wukong]

  • Although many Abilities are designed to benefit specific playstyles, we found that Abilities activated when not receiving damage for a certain amount of time make gameplay feel rigid and restrictive. (And it’s not fun either.)
  • To ensure that Abilities are activated when players dive into the heart of the battlefield and connect combos rather than passively wait for Abilities to charge while avoiding enemy attacks, the time conditions for Maya and Wukong’s Abilities are relaxed.

[Maya]

Buffs

[Absurd!]

  • Before
    • When not receiving damage for 5 s, decreases damage received from opponent’s next attack by 26 / 30 / 34 / 38 / 42% for 1 s.
  • After
    • When not receiving damage for 3 s, decreases damage received from opponent’s next attack by 26 / 30 / 34 / 38 / 42% for 1 s.

[Wukong]

Buffs

[For That Seamless Audio]

  • Before
    • Increases Movement Speed by 12 / 13 / 14 / 15 / 16% when not receiving damage for 3 s.
  • After
    • Increases Movement Speed by 12 / 13 / 14 / 15 / 16% when not receiving damage for 2 s.

Nerf

[Streamer Mission]

  • Before
    • Increases Ultimate damage by 22 / 24 / 26 / 28 / 30% when hitting an opponent with Skill. This effect stacks up to 3, increasing by up to 66 / 72 / 78 / 84 / 90%. Hitting Ultimate on an opponent will reset the duration.
  • After
    • Increases Ultimate damage by 17 / 19 / 21 / 23 / 25% when hitting an opponent with Skill. This effect stacks up to 3, increasing by up to 51 / 57 / 63 / 69 / 75%. Hitting Ultimate on an opponent will reset the duration.

[Behold! The Great Sage, Heaven’s Equal!]

  • Before
    • Increases damage of all attacks by 26 / 30 / 33 / 36 / 40% for 60 s when game starts. Smashing an opponent while effect is active will refresh the duration.
  • After
    • Increases damage of all attacks by 24 / 27 / 30 / 33 / 36% for 60 s when game starts. Eliminating an opponent while effect is active will refresh the duration.

[Jack O’ & Javert]

  • We are making some adjustments to certain Ability combinations that are excessively powerful in all situations, so that a fair competition among different Abilities is possible.

[Jack O’]

Nerf

[The Highlight]

  • Before

    • Adds 1 extra stack for the Skill, enabling consecutive use of the skill. Increases Ultimate ability’s damage by 4 / 6 / 8 / 10 / 12%.
  • After
    • Adds 1 extra stack for Skill, enabling consecutive use of the skill. Increases Ultimate ability’s damage by 2 / 4 / 6 / 8 / 10%.

[Javert]

Buffs

[Target Set]

  • Before
    • Increases damage and Movement Speed by 6 / 7 / 8 / 9 / 10% until smashing an opponent. Effect ends when smashing an opponent Legend, and reactivates when Javert is smashed.
  • After
    • Increases damage and Movement Speed by 6 / 7 / 8 / 9 / 10% until smashing an opponent. The effect is discarded after smashing an opponent, and reactivates after 10 s.

Adjust

[Punch Line]

  • Before
    • Increases damage dealt to opponent Legends with 20% HP or below by 200%. Eliminating an opponent recovers 12 / 14 / 16 / 18 / 20% HP and increases Movement Speed by 16 / 20 / 24 / 28 / 32% for 5 s.
  • After
    • Increases damage dealt to opponents with 15% HP or below by 250%. Eliminating an opponent recovers 6 / 8 / 10 / 12 / 14% HP and increases Movement Speed by 10 / 12 / 14 / 16 / 18% for 5 s.

[Woochi]

  • Abilities for the same Legend are designed to perform similarly despite minor differences, but it seems we underestimated the impact of super armor. Despite numerous nerfs to balance the [Reserved Power] Ability while keeping its distinctive feature intact, we find it still overpowered and will introduce a penalty to it.

Buffs

[Overflow]

  • Before
    • When defeating an opponent with Ultimate’s final blow, can reuse the final attack within 6 / 6.5 / 7 / 7.5 / 8 s.
  • After
    • When defeating an opponent with Ultimate’s final blow, can reuse the final attack within 7 / 7.5 / 8 / 8.5 / 9 s.

Nerf

[Reserved Power]

  • Before

    • Gains super armor while dashing with Aerial Skill. Increases Aerial Skill damage by 8 / 10 / 12 / 14 / 16% when attacking opponents with more than 65% HP.
  • After
    • Gains super armor while dashing with Aerial Skill. Decreases Aerial Skill damage by 38 / 36 / 34 / 32 / 30%.

[Robin]

Buffs

[More Work]

  • Before

    • Obtaining an item increases Movement Speed and damage of all attacks by 8 / 9 / 10 / 11 / 12% for 30 s.
  • After
    • Obtaining an item increases Movement Speed and damage of all attacks by 12 / 14 / 16 / 18 / 20% for 30 s.

[Target Chaser]

  • Before

    • Required Ultimate gauge increases by 50%, but Ultimate damage also increase by 40 / 45 / 50 / 55 / 60%.
  • After
    • Required Ultimate gauge increases by 40%, but Ultimate damage also increase by 80 / 85 / 90 / 95 / 100%.

[Imminent Deadline]

  • Before

    • Increases damage of all attacks by 2 / 3 / 4 / 5 / 6% with each successful attack against an opponent Legend. This effect stacks up to 5 times and increases up to 10 / 15 / 20 / 25 / 30%. Lasts for 5 s and the duration resets with each successful hit.
  • After
    • Increases damage of all attacks by 4 / 4.5 / 5 / 5.5 / 6% with each successful attack against an opponent Legend. This effect stacks up to 5 times and increases up to 20 / 22.5 / 25 / 27.5 / 30%. Lasts for 5 s and the duration resets with each successful hit.

[Changes]

[In-game Improvements]

  • “Fixed Damage” Display added to the descriptions of [Relentless Lightning], [Prudent Beam], and [Furious Strike].
    • The actual effect remains unchanged. The description has been revised to aid understanding.
    • Fixed Damage is unaffected by buffs or debuffs applied to the Legend using Skill or to the opponents hit by Skill, and always deals a predetermined amount of damage.