9/23(Tue) Balance Update Notes

[Changes]

[Legend Buffs]

[Legend Adjust]

[Adjust]

[Legend Buffs]

[Cindy]

  • Cindy’s skill follow-ups after using her Aerial Attack were somewhat unstable, making it difficult to execute combos. The angle of her Aerial Attack has been slightly adjusted to allow for more stable combos. 
  • In addition, the overly long openings relative to her power have been reduced, making her less vulnerable to enemy attacks.

Basic Attack

[Triple Kick]

  • [Aerial]
    • Recovery decreased after use by 2f.
    • On hit, knockback angle slightly lowered.
    • Landing recovery increased by 3f when landing from low height.

Ultimate

[Cinderella Dive] 

  • Recovery decreased by 12f.

[Don Quixote]

  • These changes allow Don Quixote to fight more confidently in both air and ground combat, while reducing the unreasonable openings after using his Ultimate.

Skill

[Courageous Charge] 

  • [Ground]
    • Super Armor now activates slightly faster, and its total duration increased by 3f.

Ultimate

[No Retreat] 

  • Ultimate recovery decreased by 7f.

[Witch Queen]

  • While hasty movements may not suit the dignified Witch Queen, in battle she could use a little more agility. 
  • Her Base Movement Speed has been increased to allow for more flexible positioning and faster engagement.

Base Stats

  • Movement Speed increased. 5 → 5.2

[Legend Nerf]

[Jack O’]

  • While retaining the versatility of Jack O’s Ultimate, its excessive combo power from repeated use has been somewhat reduced.

Ultimate

[Surprise!] 

  • Ultimate’s last hit damage decreased. 350 → 250
    • Total damage decreased. 800 → 700
  • Knockback after the last hit will remain unchanged.

[Rambert]

  • Rambert’s Ground Skill was designed to reward its long wind-up with powerful Aerial Attack combos.
  • However, when combined with the “Charging Ram” Ability, it often delivered higher-than-intended power that disrupted battle balance. This adjustment maintains strong rewards while reducing its duration and damage scaling to tone down its excessive performance.

Ability

[Battering Ram] 

  • [Before]
    • Increases damage of all attacks by [24 / 28 / 32 / 36 / 40]% for 8 s when hitting an opponent with Ground Skill.
    •  
  • [After]
    • Increases damage of all attacks by [23 / 26 / 29 / 32 / 35]% for 5 s when hitting an opponent with Ground Skill.

[Victor]

  • Victor has been able to dominate the battlefield excessively with “Frankontainer Transmission,” thanks to its short cooldown, quick setup time, and the ability to use the skill twice. 
  • This update reduces Victor’s overwhelming field pressure by lowering his Base HP and decreasing his skill frequency, encouraging him to act more cautiously in battle.

Base Stats

  • Base HP decreased. 4,100 → 4,000

Skill

[Frankontainer Transmission] 

  • Frankontainer Transmission
    • Detonation damage decreased. 800 → 700
    • Active duration decreased. 4.5 → 4 s
  • Skill’s cooldown increased. 3 → 3.5 s

[Zeppetta]

  • Difficult elimination conditions after specific attacks should normally be rewarded, but Zeppetta will be an exception. 
  • While her enhanced skill retains its dramatic comeback potential in chaotic fights, the heal amount of her Ability has been reduced to curb the excessive sustain it granted when hitting multiple opponents.

Ability

[All According to My Calculations!] 

  • [Before]
    • For 2 s after using Ultimate, restores HP by [28 / 31 / 34 / 37 / 40] % when smashing an opponent.
  • [After]
    • For 2 s after using Ultimate, restores HP by [20 / 22 / 24 / 26 / 28] % when smashing an opponent.

[Legend Adjust]

[Aoi]

  • It is natural for Aoi to have high Base HP as an oni, but relying on it to recklessly take the lead went somewhat against the character’s design intent. 
  • Her Base HP has been lowered, making her more vulnerable when openings appear at the front line. In exchange, her Aerial Attack damage has been increased to provide reliable damage even when skills are unavailable.

Base Stats

  • Base HP decreased. 4,300 → 4,100

Basic Attack

[Collapsed Forest]

  • [Aerial]
    • Damage increased. 300 → 350

[Adjust]

[Enchantment]

  • The charge time on hit with disruptive effects remains unchanged, but when used by Legends without disruptive effects, the effect frequency has been reduced.

Enchantment

[Prudent Beam] 

  • [Base Stats]
    • Recharge duration increased. 4 → 4.5 s
      • At Level 7, set to 3.5 s.
  • [Level 8]
    • Additional damage decreased. 150 → 100