8/26(Tue) Balance Update Notes

[Changes]

[Legend Buffs]

[Legend Adjust]

[Adjust]

[Legend Buffs]

[Alice]

  • Alice excels at disrupting opponents and supporting allies through her skills and Ultimate, but in situations where she couldn’t make use of these offensive options, it was difficult for her to land effective hits. In this update, the overall power of her Basic Attacks will be increased, allowing her to make a meaningful impact even when she cannot use her skills or Ultimate.

Basic Attack

[Bunny-Bunny Hammer] 

  • [Ground]
    • Second Attack’s damage increased.  300 → 400
  • [Aerial]
    • Damage increased. 350 → 400

[Legend Nerf]

[Rapunzel]

  • Rapunzel’s powerful attacks that follow up on her Ultimate should serve as a well-earned reward for success, but at times their power has been excessive, leaving opponents feeling overly helpless. While maintaining her base power, the maximum damage cap that could become too high due to certain Abilities will be adjusted.

Ability

[I’ll Bury You] 

  • [Before]
    • Increases Ultimate ability’s damage by [20 / 23 / 26 / 29 / 32]%.
  • [After]
    • Increases Ultimate ability’s damage by [20 / 22 / 24 / 26 / 28]%.

[Cold Feast] 

  • [Before]
    • Eliminating an opponent empowers Basic Attacks for [11 / 12 / 13 / 14 / 15] s, dealing 200 damage.
  • [After]
    • Eliminating an opponent empowers Basic Attacks for [11 / 12 / 13 / 14 / 15] s, dealing 150 damage.

[Maya]

  • Maya is characterized by her large hitbox and attack range, as well as her ability to take the lead using her acceleration. However, her attack range during acceleration was so wide that opponents who thought they had evaded would often still be caught in the attack, and her solid durability meant that the risk of counterattack was relatively low.
  • Accordingly, the range of her somewhat excessive acceleration skill will be slightly reduced, and her base HP will be decreased so that her charges are more deliberate.

Base Stats

  • Base HP decreased. 5,100 → 4,900

Skill

[Graceful Maneuvering] 

  • Ground Skill’s range during acceleration decreased by approximately 5%.

[Molly]

  • Molly is characterized by her powerful Ground Skill charge and ability as an opener to pressure opponents, as well as her merciless Ultimate counterattacks that target enemy mistakes to corner them. 
  • Since her Ultimate can only be used by baiting an opponent into making a mistake, it is more restricted compared to other Ultimates, meaning she often has to rely on her other skills. Therefore, the value of these two offensive skills will be maintained to some extent. 
  • However, just as Molly can mercilessly target an opponent’s mistake, her own mistakes should also create opportunities for her opponents. 
  • Accordingly, recovery after failing to hit with her Ground Skill or counterattack will be increased, allowing opponents to more effectively target Molly’s openings.

Skill

[Uppercut] 

  • [Ground]
    • Recovery after skill use increased by 3f.
      • Molly’s openings after using Ground Skill slightly increased.

Ultimate

[Don’t Even Think About it!] 

  • Recovery after failing Ultimate counterattack increased by 6f.
    • Delay on successful attacks will not be affected, and Molly’s openings after failing an Ultimate counterattack will be increased.

[Snow]

  • Snow often pressures opponents by using the last hit of his Ground Attack, which has strong forward momentum as an opener. In addition, the finisher of his Basic Ground Attack that follows his skills and Ultimate also acts as a significant threat. This last Ground Attack can be used in various ways and is one of Snow’s unique traits.  
  • However, the total damage of guaranteed follow-ups after the first hit has been excessively high, so it will be slightly limited in this update.

Basic Attack

[Pierce] 

  • [Ground]
    • Damage of the last hit of Basic Ground Attack decreased. 400 → 300

[Woochi]

  • Woochi’s Aerial Skill has excellent follow-up potential, and since there is a risk of counterattack, its hit difficulty will remain unchanged. However, the power it exerts on a successful hit has been excessively high, so it will be adjusted.

Skill

[Headwind] 

  • [Aerial]
    • Knockback of the last hit reduced.

[YongYong]

  • Due to its wide hit range, Knockback of his Aerial Skill, which has a relatively low hit difficulty, will be reduced.

Skill

[Dragon’s Majesty] 

  • [Aerial]
    • Knockback reduced.

[Legend Adjust]

[Briar]

  • To establish Briar as a Legend who turns opponents’ actions against them to support allies, her base power and durability have been lowered. Instead, an HP recovery effect has been added so that she can maintain survivability when not taking valid hits while in puppet state.

Base Stats

  • Base HP decreased. 4,600 → 4,500

Skill

[Thorn Wheel] 

  • Damage decreased. 500 → 400
  • Knockback received by targets inflicted with Nightmare reduced.

Ultimate

[Cozy Nightmare] 

  • [Removed]
    • Briar’s damage reduction while transformed into puppet removed.
  • [New]
    • Recovers 20% of Max HP gradually over 1 s while transformed into a puppet.

[Red]

  • To highlight Red’s Stealth through her Abilities, the power of her Ground Skill and bonus damage while in Stealth, which could be somewhat excessive when multiple conditions overlapped, will be reduced.

Basic Attack

[Make a Bouquet] 

  • [Ground]
    • Second attack’s hit occurs slightly faster.
    • Third attack’s duration decreased by 8f.

Skill

[Wolf Slash] 

  • [Ground]
    • Damage decreased. 800 → 700

Ultimate

[Time for Hide and Seek] 

  • Stealth duration decreased by 0.2 s.
  • Additional damage from stealth decreased. 350 → 200

Ability

[Dense Fog] 

  • [Before]
    • Increases Ultimate’s stealth duration by [2.2 / 2.4 / 2.6 / 2.8 / 3] s.
  • [After]
    • Increases Ultimate’s stealth duration by [2.4 / 2.6 / 2.8 / 3 / 3.2] s.

[Hamelin]

  • Hamelin’s agile playstyle of consecutively landing his first Ground Attack is effective, but recently he has been overly reliant on this pattern. 
  • Accordingly, the speed and multi-hit capability of his first Ground Attack will be adjusted, and his base HP will be increased to encourage more proactive combat.

Base Stats

  • Base HP increased. 3300 → 3500

Basic Attack

[Dissonance] 

  • [Ground]
    • First Ground Attack’s projectile speed decreased.
      • The range will remain unchanged.
    • (Removed) Piercing effect removed.

[Adjust]

[Rune]

  • The values of some high-performing Runes will be adjusted to encourage more diverse Rune selection.

Rune

[Sudden Extort] 

  • [Before]
    • When HP is below 33%, heals HP equal to 100% of the damage dealt to the target. Healing cannot exceed 70% of Max HP.
  • [After]
    • When HP is below 33%, heals HP equal to 80% of the damage dealt to the target. Healing cannot exceed 70% of Max HP.

[Furious Strike] 

  • [Before]
    • When receiving damage, stores 20% of damage received and deals extra damage equal to the stored amount on next attack. Can store up to 20% of own max HP.
  • [After]
    • When receiving damage, stores 15% of damage received and deals extra damage equal to the stored amount on next attack. Can store up to 20% of own max HP.

[Calm Mind] 

  • [Before]
    • Increases Ultimate gauge recharge by 60% when taking damage.
  • [After]
    • Increases Ultimate gauge recharge by 50% when taking damage.

[Enchantment]

  • The values of the relatively easy-to-obtain Super Rare Enchantments will be increased to provide more variety in Enchantment selection.

Enchantment

[Aggression] 

  • [Before]
    • Increases damage by [2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10]%.
  • [After]
    • Increases damage by [6 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14]%.

[Fortitude] 

  • [Before]
    • Increases max HP by [2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10]%.
  • [After]
    • Increases max HP by [6 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14]%.