7/2(Tue) Balance Update Notes

[Buffs]
[Narsha]

- Narsha was designed as a Legend who is relatively weak on the ground, but strong while flying. However, Narsha is currently struggling to perform effectively both on the ground and in the air.
- We are adjusting the first Ground Attack’s delay and hitbox to slightly increase Narsha’s power.
- We are increasing the final damage of Narsha’s Aerial Attack to enhance the reward for successful attacks and make it harder for enemies to contest on Dominion Points.
Basic Attack
[Spinning Kick]
- [Ground Attack]
- Start-up of first attack slightly decreased.
- Height of attack’s hitbox slightly increased.
Skill (Flight Mode)
[Whirlwind]
- [Flight Attack]
- Damage of Flight Attack’s final hit increased. Total 900 → 1000
[Victor]

- Victor was designed as a Legend meant to enjoy explosive combos with the Frankontainer Transmission, but even after increasing the duration of the Frankontainer Transmission, he is struggling to perform effectively.
- To reduce the risk of failure of his explosive combos and allow for more diverse plays using his Ground Attack, we are reducing its recovery.
Basic Attack

[Shock Therapy]
- [Ground Attack]
- Recovery after attacking slightly decreased.
[Nerf]
[Cindy]

- After the last changes, Cindy became able to freely roam the battlefield with her Skill and Ultimate.
Being able to use her powerful Ultimate often is what was fun about Cindy, but her ability to constantly dish out her Ultimate on Dominion Points was overtuned. - We are adjusting her Ultimate’s damage by slightly decreasing both the frequency of consecutive Ultimates and the overall offensive power.
Ultimate

[Cinderella Kick]
- Ultimate’s shockwave damage decreased. 800 → 700
[Jack O’]

- Jack O’ is a Legend that takes advantage of momentary windows to combo his Ultimate and deal massive damage. However, he was able to effectively threaten opponents without much risk if there was some distance between them, making it hard for opponents to deal with him.
- We want to keep Jack O’s close-range responsiveness of his Ultimate while reducing his effectiveness at longer ranges.
Ultimate
[Surprise!]
- Spinning blade’s initial firing speed and max range decreased.
[Loren and Vex]

- Loren is always accompanied by Vex on the battlefield, and has shown significant improvement since the recent changes. Particularly, Vex, with his fast attack speed and excellent responsiveness even in close ranges, has become challenging to counter.
- We are reducing Vex’s ability to deal with close-quarter threats and his staying power.
Base Stats
- Vex’s HP dereased. 1000 → 900
Ultimate

[Pas De Deux]
- The point where Vex’s projectiles explode upon impact slightly delayed.
- Now, when in close proximity to Vex, the projectile will no longer explode.

[Nui]

- Since the last adjustments, Nui has been able to perform better. But she still seems to exhibit more power than intended.
- We are slightly reducing the damage of her Skill that feels difficult to counter from the opponent’s perspective and we are increasing her vulnerability on the ground.
Skill
[Covered in Light]
- [All]
- Light ray damage decreased. 500 → 400
- [Ground Attack]
- Recovery after attacking slightly increased.