3/25(Tue) Balance Update Notes

[Changes]
[Duel Improvements]
[Spell & Rune]
[Legend Changes]
[Duel Improvements]
- In this update, various changes will be made to items and maps to keep Duel exciting and prevent matches from becoming dull.
- One of the most frustrating moments in Duel is when your opponent barely has the lead and chooses to run away and dodge your attacks instead of fighting back. To make battles more dynamic and enjoyable, we have added a new item to help you chase down fleeing opponents.
- Additionally, we have adjusted the size of the Sunset map, where this situation tends to occur frequently.
[New Item: Banana]

- Slightly restores HP upon pickup and enables players to throw the peel to attack opponents.
- Stepping on a fallen peel will make you slip, preventing movement for a short time.
- Bananas can also be used in [Try] mode.
Banana’s Features


▲ Stepping on a fallen peel will make you slip, preventing movement for a short time.


▲ Slightly restores HP upon pickup and enables players to throw the peel to attack opponents.
[Map Changes]
- The following changes will apply to all Duel maps.
- Item respawn time is reduced to 15 seconds.
- Only the [Banana] item will spawn.
- The size of the [Rapunzel’s Broken Tower – Sunset] map will be reduced by 20%, and its total area will be reduced by 36%.
[Changes]
[Spell Changes]
- Underused spells have been adjusted to make them a more appealing choice.
- We hope these adjustments will preserve each spell’s unique identity while introducing new dynamics to battles, encouraging strategic use across various situations.
Spell

[Leap]
- [Before]
- Leap toward the direction you are facing. (Cooldown: 12s)
- [After]
- Gains super armor and leaps toward the direction you are facing. Super armor is lost upon landing or attacking. (Cooldown: 25 s)


[Rupture]
- [Before]
- For 10 s, deals additional 50 true damage when hitting an opponent. This effect occurs once every 0.1 s. (Cooldown: 30 s)
- [After]
- If the next attack hits after use, an additional strike effect is activated for 3 s. While this effect lasts, each hit deals an additional 100 fixed damage and the duration resets. The additional strike effect is applied once every 0.15 s. (Cooldown: 20 s)
[Rune Changes]
- For the first time, Rune balancing has been applied in this update.
- Adjustments have been made to Runes that had an excessive impact or failed to perform well in combat, ensuring better balance.
[Buffs]
Attack Runes

[Giant Slayer]
- [Before]
- Deals 10% extra damage to Legends with more than 50% HP.
- [After]
- Deals 14% extra damage to Legends with more than 65% HP.

[Striving Spirit]
- [Before]
- Increases damage of all attacks by 3% for every 30 s that passes. Increases by up to 9%.
- [After]
- Increases damage of all attacks by 4% for every 30 s that passes. Increases by up to 12%.
Defense Runes

[Contingency]
- [Before]
- Decreases damage received the further you are from the attacker. Decreases by up to 15%.
- [After]
- Decreases damage received the further you are from the attacker. Decreases by up to 18%.

[Endurance]
- [Before]
- Decreases damage received by 15% when HP is above 55%.
- [After]
- Decreases damage received by 15% when HP is above 50%.
Steel Breath

[Victorious Ecstasy]
- [Before]
- When eliminating an opponent, recharges 30% Ultimate gauge.
- [After]
- When eliminating an opponent, recharges 35% Ultimate gauge.
[Nerf]
Attack Runes

[Discipline]
- [Before]
- Increases damage of all attacks by 5%.
- [After]
- Increases damage of all attacks by 4%.

[Strength]
- [Before]
- Attacks push opponents further back. Target’s HP are regarded as 10% lower.
- [After]
- Attacks push opponents further back. Target’s HP are regarded as 8% lower.
Defense Runes

[Vitality]
- [Before]
- Increases max HP by 10%.
- [After]
- Increases max HP by 8%.
Steel Breath

[Steel Breath]
- [Before]
- When outside of combat for 2 s, the next attack grants a 15% max HP barrier for 2 s.
- [After]
- When outside of combat for 2.5 s, the next attack grants a 15% max HP barrier for 2 s.
[Adjust]
Steel Breath

[Trophy Collector]
- [Before]
- Increases damage by 5%, while also increasing damage by 10% for each opponent eliminated. Increases by up to 35%.
- [After]
- Increases damage by 3%, while also increasing damage by 7% for each opponent eliminated. Increases by up to 45%.
[Buffs]
[Loren and Vex]

- There are many moments when Loren struggles to fight alone on the battlefield, but with Vex’s help, there’s nothing to fear.
Ultimate

[Pas De Deux]
- Damage from Vex’s gunfire increased. 500 → 600
[Nerf]
[Gumi]

- Gumi’s high Movement Speed and long range made it easy to build up Ultimate stacks, but her damage output was disproportionately high.
- Her ability to overpower enemies with burst damage was intentional, but since it was too strong, we are making a slight damage reduction.
Ultimate

[Dance of Fox]
- Damage of Ultimate at max stacks decreased. 900 → 700
[Hamelin]

- Hamelin was designed as a Legend who disrupts opponents with swift and agile movements, but currently, he performs too reliably without much risk.
- In particular, the short stun duration after his Basic Attack gave opponents little chance to counter, so we are adjusting it to require more precise execution.
Basic Attack
[Dissonance]
- [Ground]
- Second attack’s upper hitbox decreased.
- Second attack’s recovery greatly increased.
[Kaiser]

- After receiving multiple buffs, Kaiser has established a dominant presence on the battlefield.
- In particular, the shockwave from Kaiser’s Ultimate is excessively powerful, with its knockback effect and wide range having too much influence on finishing fights.
- To address this, we aim to ensure Kaiser remains strong without being overly dominant.
Ultimate
[Heavenly body]
- Shockwave damage decreased. 400 → 250
- Knockback of shockwave decreased.
[Red]

- Red excels at using her Ultimate’s stealth to ambush enemies and deal high bursts of damage.
- However, certain Ability combinations are dealing excessively high damage, so we are making adjustments to ensure a more balanced battle experience.
Ability

[Strike in the Veil]
- [Before]
- Increases additional damage of attacks from stealth by [40 / 45 / 50 / 55 / 60]% during Ultimate.
- [After]
- Increases additional damage of attacks from stealth by [20 / 25 / 30 / 35 / 40]% during Ultimate.
[Woochi]

- As an Assassin, Woochi possesses high mobility and a powerful Ultimate, excelling at finishing off enemies with her Ultimate.
- Currently, her Ultimate’s knockback effect is excessively powerful compared to its usage frequency, making Woochi too dominant on the battlefield.
- To address this, we are adjusting her Ultimate’s performance to ensure better balance.
Ultimate
[Nansae]
- Gauge charge required for Ultimate increased by 13%.
- Knockback from shockwave caused by finisher attack on hit decreased.
- Shockwave knockback scaling based on lost HP by finisher attack on hit decreased.
- Knockback angle from shockwave caused by finisher attack on hit slightly increased.