2/13(Tue) Balance Update Notes

Ability Revamps and Changes
- To promote more diverse play styles, we buffed the performance of some of the lesser used Abilities.
- All Ability explanations are at their Lv. 1 state.
[Buffs]
[Ali]

Ability

[Clean Finisher]
- Increases Skill damage by 60% for 5 s after using Ultimate. (60% / 65% / 70% / 75% / 80%)

[Sleight of Hand]
- Decreases required Ultimate gauge by 16%. Throws 4 additional daggers when smashing an opposing Legend with Ultimate. Each additional dagger deals 100 damage when Ali is Level 1. (16% / 18% / 20% / 22% / 24%)
[Ducky and Swan]

Ability

[Heroic Cry]
- When transforming, all team members gain 10% Movement Speed and 20% damage to all attacks that last for 12 s. (12 s / 14 s / 16 s / 18 s / 20 s)
[Marina]

Ability

[Windup]
- Hitting an opponent with last hit of Ground Attack grants 8% Ultimate cooldown gauge. (8% / 9% / 10% / 11% / 12%)
[Master Cat]

Ability

[Swift Steps]
- When an attack hits, stack duration is extended by an additional 1 s and the increase in Movement Speed when Ultimate ability is available is increased by an additional 8%. (8% / 9% / 10% / 11% / 12%)

[Invincible Spirit]
- (NEW) Restores 8% HP when smashing opponent. Decreases damage received by 56% for 2.5 s when using Ultimate. (8% / 9% / 10% / 11% / 12%)
[Nui]

Ability

[Sunrise]
- Decreases Skill cooldown by 0.6 s for every successful Basic Attack against an opponent. (0.6s / 0.7s / 0.8s / 0.9s / 1s)
[Robin]

Ability

[More Work]
- Obtaining an item increases Movement Speed and damage of all attacks by 8% for 30 s. (8% / 9% / 10% / 11% / 12%)

[Adequate Measures]
- Decreases Movement Speed of opposing Legends hit by Ultimate by 30% for 3 s, (NEW) and increases their damage received by 16%. (16% / 18% / 20% / 22% / 24%)

[Target Chaser]
- Increases Movement Speed by 11% for 10 s after using Ultimate ability.
[Nerf]
[Parfait]

Parfait is a Fighter with good survivability and wide-range attacks. We are reducing how often Parfait can use her Skill of pushing off enemies to slightly lower her power levels.
Skill

[Ice Spike]
- Cooldown increased. 5 s → 5.5 s
Ability

[Arctic Snap]
- Each successful attack slows the opponent Legend’s Movement Speed by 8%. The effect stacks up to 3 times and decreases to 24%. This effect lasts for 3 s and each successful attack refreshes the duration.
[Molly]

“I wanted Molly to be happy, but not like this.”
We are slightly increasing Molly’s windows of vulnerabilities, and decreasing the rewards from successfully landing an Ultimate.
Skill

[Uppercut]
- Ground Skill’s recovery slightly increased.
Ultimate

[Don’t Even Think About it!]
- Ultimate damage decreased. 700 → 600
[Octavia]

Octavia has more staying power than most when holding Dominion Points due to her abundance of super armor. We are adding vulnerabilities to her Aerial Skill to allow for more counterplay.
Skill
[Wave Crescendo]
- Airtime after using Aerial Skill decreased.
Ultimate
[Healing Aria]
- Ultimate’s heal amount decreased. 1000 → 950
[Robin]

Robin faced little risk when evading, which made it hard for opponents to find an opening on him. Robin will now have to think more carefully about evading.
Basic Attack
[Shoot]
- Landing recovery after jumping slightly increased.
Ultimate

[You’re Last]
- Ultimate’s recovery slightly increased.
[Wukong]

Wukong has a consistently high win rate across all modes. We are decreasing how often Wukong can use his Ultimate, which is the hardest part of him to deal with, and nerfing his ability to push off opponents with powerful combos.
Base Stats
- HP decreased. 4000 → 3900
Ultimate
[Expand!]
- Gauge charge required for Ultimate increased by approximately 14%.
- Damage of last hit of Ultimate decreased. 700 → 650