11/19(Tue) Balance Update Notes

[Legend Changes]

[Nerf]

[Adjust]

[Changes]

[Buffs]

[Don Quixote]

  • The greatest obstacle to Don Quixote’s courageous charge was not Alice’s Almighty Mine, but rather a small step. 
  • We have changed him so that steps do not stop him when he uses his Skill, allowing Don Quixote to charge confidently without fear of minor obstacles.

Skill

[Courageous Charge] 

  • Don Quixote now ignores small steps.

[Kaiser]

  • Kaiser often feels helpless when using his Ultimate because he is defenseless against the opponent’s concentrated fire. We are making the following changes to his Ultimate so that it can be useful when used in enemy territory.

Ultimate

[Heavenly Body] 

  • (New) Decreases damage received by 40% for 1 s when using Ultimate
  • Shockwave range increased by approximately 26%. 
  • Shockwave damage increased. 250 → 400
  • Timing of Ultimate’s strike delayed. 
    • The total length of the animation remains the same.

[Timun]

  • Timun has recently been struggling across all skill levels. We are slightly restoring her Ground Skill’s power so that she can actively protect the Dominion Point.

Skill

[My Turn!] 

  • [Ground Skill]
    • Damage increased. 600 → 700
    • Knockback increased.

[YongYong]

  • Yong Yong’s charging Skill and Ultimate offer excellent mobility and are effective at pushing back opponents. However, it takes a long time to reach its desired destination, allowing opponents to easily avoid or prepare for the attack. In many cases, the long recovery time following these skills rendered it defenseless against counterattacks.
  • In this update, we attempted to alleviate Yong Yong’s frustration by reducing the time required to charge up its Skill or cast its Ultimate, allowing Yong Yong to reach the Dominion Point on time. 
  • The moment has come for Yong Yong to show the true might of a dragon.

Skill

[Dragon’s Majesty] 

  • Charging time decreased. 0.75 → 0.5 s

Ultimate

[Dragon’s Descent] 

  • Gauge charge required for Ultimate decreased by 9%.
  • Falls to the ground faster when using Ultimate and charged Ultimate.
  • Recovery decreased after use.

[Nerf]

[Proc]

  • When Proc equipped the Nimble Frog Ability, an unintended issue occurred, allowing him to attack multiple opponents. The issue was quickly resolved, but it still occurs for certain Legends with longer recovery times in the air.
  • We have reduced the cooldown without significantly affecting his performance, and added a description for clarity.

Ability

[Nimble Frog] 

  • Decreases Skill cooldown by (0.4 / 0.5 / 0.6 / 0.7 / 0.8) when hitting an opponent with Skill. This skill effect applies only once when hitting multiple opponents.

[Adjust]

[Briar]

  • Briar was designed to use her Ultimate to confuse the opponent and dish out massive damage with her Skill combo. 
  • Since she is a Legend with a clear distinction between when she is strong and weak, it was not unusual to see her being passive. However, the current version of Briar appears to be playing in an excessively passive manner throughout the match.
  • We increased the frequency with which Briar uses her Skill and Ultimate to allow her to play more proactively, but we reduced their damage output for balance.

Skill

[Thorn Wheel] 

  • Cooldown decreased. 6.5 → 5.5 s
  • Base Knockback reduced.

Ultimate

[Cozy Nightmare] 

  • The additional damage dealt to opponents afflicted by Nightmare when hit by a skill is decreased. 1000 -> 900
  • The knockback effect on opponents afflicted by Nightmare when hit by a skill has been adjusted.
    • Knockback increased for opponents with low HP.
    • Knockback decreased for opponents with high HP.
  • Gauge charge required for Ultimate decreased by 20%.
  • Damage decreased. 500 → 400
  • Active duration decreased. 1.5 → 1 s
  • Damage received reduction decreased during use. 40 → 20%
  • Recovery slightly decreased.

[Changes]

[Spell Changes]

Spell

[Heal] 

  • Heal has been adjusted as it was used more frequently than the other spells due to its better performance.
  • Cooldown increased.
    • 30 / 28 / 27 / 26 / 25 → 35 / 33 / 32 / 31 / 30 s