1/13(Tue) Balance Update Notes

[Changes]

[Buffs]

[Nerf]

[Adjust]

[Buffs]

[Brick]

  • Brick has always worked tirelessly to create safe spaces on the battlefield.
    Whether retreating or holding the line, Brick never stopped swinging his shovel.As a result, Brick’s arm strength has increased, allowing him to build structures faster than before.

Developer’s Comment:

Brick’s kit focuses on quickly create space in threatening situations
or disrupting the flow of battle by pushing enemies back.

With this update, we hope Brick will respond more quickly when danger is detected,
and that his signature survival-focused combat design will stand out more clearly on the battlefield.

Basic Attack

[Shoveling]

  • [Ground]
    • Second hit damage increased from 350 to 400.

Skill

[Groundworks]

  • [Ground]
    • Creates walls faster.

[Victor]

  • After reviewing battle logs, Victor identified that his responsiveness dropped sharply in certain situations.
    The cause was clear. His power supply relied too heavily on a single method, preventing him from properly responding to unexpected variables.
    Victor immediately replaced the device, allowing his power supply to function through multiple methods.
    Now, regardless of what variables arise during combat, Victor’s experiment will not be interrupted.

Developer’s Comment:

Victor is a Legend who shapes the battlefield around his skills,
but in situations where he can’t use them, his combat effectiveness dropped sharply.

In this update, we focused on ensuring that Victor can
maintain baseline combat pressure through Basic Attacks alone, regardless of skill availability.
We hope this allows Victor to maintain a steadier combat flow not only in prepared situations,
but also during unexpected engagements.

Basic Attack

[Shock Therapy] 

  • [Ground]
    • Final hit damage increased from 200 to 300.

[Nerf]

[Hamelin]

  • While the sound of his flute filled the battlefield, Hamelin was rarely brought down.
    Hamelin continued performing alongside his rats, treating even sustained attacks as part of the show.But his beloved lord offered a warning.
    A performance that only endures for too long can dull the senses.
    Determined not to show weakness, Hamelin chose sharper, riskier play, even if it meant walking closer to the edge.

Developer’s Comment:

Hamelin is a Legend who disrupts the battlefield and controls the tempo.
However, a specific Ability made his survivability excessively high while using his Ultimate,
allowing overly safe play even when he should have had to take risks.

With this update, we slightly reduced the damage reduction values
so players will need to use his Ultimate more carefully.

Ability

[Rats Are Tough, Aren’t They?] 

  • [Before]
    • Decreases damage received by [38 / 41 / 44 / 47 / 50] % when using Ultimate. When fewer than 2 rats are present, using Ultimate will count as having 2 rats.
  • [After]
    • Decreases damage received by [28 / 31 / 34 / 37 / 40] % when using Ultimate. When fewer than 2 rats are present, using Ultimate will count as having 2 rats.

[Adjust]

[Pinocchio]

  • Pinocchio favored a fighting style built around flashy footwork and exploiting enemy openings, but after a battle where a momentary lapse left him exposed, he realized his strategy needed slight adjustment.Pinocchio increased his HP to survive longer on the battlefield even when his openings are exploited, and slowed his step speed to allow for more deliberate movement, leaving him satisfied that he could now meet the gaze of the cheering ladies in the stands more often than before.

Developer’s Comment:

Previously, Pinocchio was built with high Movement Speed
and landing hits with the tip of his greatsword from a favorable range.

With this update, we reduced Movement Speed while increasing HP, raising the importance of positioning
and strengthening Pinocchio’s role as a front-line fighter who can hold his ground.

We hope this shifts his gameplay from mobility-focused tactics
to heavier pressure and stronger battlefield presence.

Basic

  • Decreases Movement Speed by 5.26%.
  • HP will be increased from 4100 to 4500.

Basic Attack

[Shall We Dance?] 

  • Damage dealt when hitting with the tip of the greatsword increased from 750 to 900.

Skill

[Come to Me] 

  • Damage dealt when hitting with the tip of the greatsword increased from 750 to 900.