SMASH LEGENDS is a game built on the 3:3 mode as the basis.
However, new users found the 3:3 mode to be complex and difficult to understand. In response, we tested out various modes that specifically target new users, such as Dominion, Touchdown, Duel, and Battle Royale. From this, we observed that modes with lower combat density received more positive responses. Therefore, we decided to make Duel the first mode that new users would learn the game through.
But Duel had awkward individual Legend balancing, and there was a clear limit to the combat. Nonetheless, we wanted new users who were introduced to the game through the Duel mode to ease into the game properly. And to expand on and improve the Duel mode, we introduced Super Jump and Competitive Duel.
The addition of Super Jump spiced up the duels, but it was not a permanent solution that could solve the balancing issues that arose from many Legends being primarily designed for Dominion. A disparity formed between Legends that were good at using super jumps and those who were not, and successful utilization of super jumps was rare. Despite its limitations and shortcomings, Super Jump will remain as it allowed players to overcome limits and make new, impressive plays.
However, Competitive Duel failed be a mode that kept users engaged with the game. We hit a balancing wall trying to maintain two main modes. And for these reasons, we decided to discontinue Competitive Duel as of September 26th.
We would like to apologize to all the Smashers who enjoyed Competitive Duels. However, this does not mean we are abandoning Duel mode entirely. Duel mode still holds a lot of potential as a fun and distinctive mode. We will continue working toward developing and improving other modes, including Duel.