Super Jump is one of our experimental improvements to Duel mode. While it is also true that Duel mode has not seen any significant improvements for quite a while, adjusting the Legends’ balance in this mode has been the greatest obstacle and challenge to date. Currently, all Legend adjustments are based on the 3v3 Dominion mode. This is because, due to different attack ranges and the ability to close gaps with dashes (or lack thereof), reducing a Legend’s attack power in Duel mode was insufficient to correct the imbalances.
We have also seen Smashers adopt a defensive or passive playstyle because of the contrasting skill sets of each Legend. For example, Legends with dash abilities have an advantage in combat because they can maintain a safe distance from their opponent and avoid attacking first. Eventually, duels became less enjoyable, polarizing the selection rates for Legends.
As a result, the Dev team has experimented with a variety of solutions to this problem, and Super Jump is the very first one we wanted to introduce to our players.