Team Deathmatch, Duo Deathmatch, and Crown Guard will be removed from the game.
We recognize that some of you may be sad to see these modes go and would like to offer you an explanation.
There are many different modes you can play in Smash Legends.
We wanted for players to be able to enjoy all the unique experiences the game can offer,
and wanted to do so by offering various playable game modes up until now.
However, running a multitude of modes requires a large amount of responsibility.
It is almost impossible for every Legend to be balanced in every mode.
Let’s take Red’s performance in Crown Guard as an example.
Her stealth and mobility meant that she was free to backstab enemies as she wished, and was unmatched in outrunning other Legends.
This not only meant that Red had a high win rate, it also meant that players facing off against her felt as if they were in an unfair matchup.
Originally, we would have nerfed Red, who is in a decent spot in Dominion, to make her presence in Crown Guard less oppressive.
However, from now on, we will refrain from doing so as it will go against our new balancing criteria.
And it is also not right to nerf Red in just Crown Guard. If a Legend looks the same, but performs differently in different modes,
then players will be somewhat confused by the inconsistent gameplay.
This will hurt a player’s experience with a Legend, and this is not an experience that we want our game to give.
If we were to choose one representative mode that the game is balanced around,
it will become dangerous for us to allow modes that can diverge the game’s overall experience from that standard.
However, the Battle Royale and Duel modes will be here to stay.
For new players to ease into the game’s rules and mechanics, a relaxed low-stakes environment
where they can try out Legends is needed. Battle Royale, with its slower pacing,
is a great mode in helping players take their time learning the mechanics of Smash Legends.
The Smash Legends team went through much discussion in whether the Duel mode had to go or stay.
Smash Legends is not a game that prioritizes 1:1 duels. It is a game that prioritizes team play over individual plays.
However, as Smash Legends shares many philosophies with other 1:1 fighting games,
there are many players who view Smash Legends as one as well.
To cater to the needs to these players, we have decided to keep the Duel mode in the game.
We do expect the Battle Royale and Duel modes to be somewhat unstable in terms of balance right after the update hits.
As the game overall will be balanced around Dominion, Legends who thrive in team battles
and are strong when fighting many foes are expected to be not as strong in Battle Royale and Duel.
To address this, we will make adjustments depending on each mode after seeing the changes in the meta after the update.
We expect elements such as the range of AoE and cooldowns to be left as they are,
with values that affect HP and damage being the subject of the changes.
Despite cutting down on the number of available modes, we still want to provide our Smashers with various modes to play.
We believe that Smash Legends’ mechanics regarding combat, attacking, knock-backs, etc.,
set a great basis for numerous game modes to come.
We, the Smash Legends team, are internally testing out different game modes with unique and extreme rulesets.
We expect to release these modes in the near future.