Developer Team Notes #15

Hey there, Smashers!

This is Hongyoung Joo, Executive Producer of SMASH LEGENDS.

With this update, the Trophy and Mastery systems, which have remained unchanged for a long time, have been revamped.

I’d like to personally explain the background of these changes and the reasoning behind our decision in this Developer Team Notes.

The Standards of Competition and Achievement, and Their Limitations

Trophies and Mastery have been key indicators of skill and achievement in SMASH LEGENDS,

and have served as a common benchmark for growth among all Smashers.

 

Currently, each Legend can accumulate up to 1,000 Trophies.

After reaching that limit, players instead begin accumulating Mastery points.

Both Trophies and Mastery do not decrease upon defeat, 

and they function solely as values that increase over time.

 

However, as time passed, this accumulation-focused structure

widened the gap between existing and new players.

 

Because Trophies have a clear maximum cap

and Mastery is built purely as a cumulative value,

the system has drifted closer to “stacking records” than to an “ongoing journey of challenge.”

 

As a result, high-level players eventually lose the sense of growth,

and new players face a barrier they can never realistically overcome.

Toward a Competition Structure Built on Skill

To address this issue, this update introduces

a new system that allows Trophies to both increase and decrease.

 

The number of Trophies will now rise and fall depending on

a player’s skill and performance, creating a cyclical structure.

This shifts the meaning of Trophies from a number that simply accumulates

to a value that clearly reflects a player’s current skill.

 

With this change, Trophies will operate

based on present skill rather than past accumulation,

changing the goal of competition from simply winning to “proving” your skills.

 

We hope this will guide competition in SMASH LEGENDS

toward a fairer, more meaningful direction.

Maintaining the Rhythm of Growth

With the Trophy system changing to a structure where Trophies can go up and down,

some players may worry that early-stage growth will become more difficult.

 

This was a point we also considered very carefully.

 

Even with the Trophy system shifting toward a more competitive format,

we carefully adjusted the reward and loss amounts for each Trophy range

so that new players can still enjoy the fun of growth.

 

For example:

  • In the 0–99 Trophy range: +30 on a win; no change on a defeat
  • In the 1,000–1,099 Trophy range: +8 on a win; -8 on a defeat

As such, the lower tiers are designed

to make it much easier to gain Trophies.

 

This means players can feel a sense of achievement more quickly in the early stages,

and as they reach higher tiers, they will gradually experience a more skill-based competitive environment.

 

Our goal with this update is not to make growth more difficult,

but to help players enjoy a natural and rewarding sense of progression and competition at each stage.

About the Mastery System

Along with this update, the Mastery system has also been adjusted

in part to ensure it does not interfere with the new Trophy structure.

Mastery will continue to serve as a record of a player’s accumulated achievements,

and will maintain its own meaning separate from Trophies.

Conclusion

Going forward, Trophies will be one of the key systems supporting the competitive structure of SMASH LEGENDS.

This update is not simply about adjusting numbers and values.

Instead, it’s the result of deep thought about the direction SMASH LEGENDS should take moving forward.

We will continue to work toward creating an environment where all Smashers can compete fairly and take on new challenges.

 

Thank you, as always, to every Smasher who supports SMASH LEGENDS.

Your feedback is the greatest force guiding our future decisions.

 

We will do our best to bring you

even better news in the next Developer Team Notes.

Thank you.

SMASH LEGENDS Executive Producer

– Hongyoung Joo