Q. Do you have plans for releasing Mythic skins for Legends that don’t have Mythic skins yet? Like Rambert, Snow, Peter, etc.?
We are currently making Mythic skins for Legends who lack attractive skins, and we will be making Mythic skins for other Legends in the future.
Q. What is the most challenging aspect when creating Legends?
The most difficult part is when a Legend does not reflect the “fun” we had in mind when creating them.
Q. What is the Legend creation process like?
Legends participating in SMASH LEGENDS are usually born through the following process.
1. Concept Discussion
Usually, we determine the type of Legend that is needed in the game and then search for suitable characters from fairy tales. Sometimes we decide on the in-game role after deciding on the fairy tale character first.
Once the fairy tale character is decided, we organize their information so their personality, background, role, affiliation, and relationships can seamlessly integrate into the Library World universe. Some fairy tale characters from different cultures share similar elements, and these are also carefully considered when a character is incorporated into SMASH LEGENDS.
Based on the created setting, we refer to the original fairy tales and other media while creating artwork for the Legend. Since we often use popular fairy tales for inspiration, there are many characters from other media using the same concept. However, we focus on reinterpreting how the original character might exist in Library World rather than directly referencing characters created by other media.
The most important part of the modeling process is to highlight the distinctive appearance that can capture the charm of the Legend while ensuring that Legends with diverse backgrounds blend harmoniously within the game.
In animation, we meticulously consider each movement and minor detail of the character to ensure that the Legend’s personality is well represented. Additionally, we conduct numerous playtests and adjustments to make a satisfying fighting game character.
From the point the animation is done until the moment the Legend is revealed, numerous devs conduct repetitive playtests to refine the Legend.
As mentioned earlier, we work on enhancing a Legend’s characteristics and charms, ensuring smooth attack animations, appropriate damage values, and fair balancing as we make continuous adjustments.
We pay attention to designing attacks so their ranges and hit boxes are clear, and we also ensure that different attacks are easily distinguishable from each other.
Another important aspect we try to represent is the source of power that a Legend draws from. This involves making clear the dark purple aura of Ravi, the blue bubbles of Octavia, and Kaiser’s powerful muscles represented in orange.
We work on SFX by incorporating distinctive elements that can capture the identity of Legends well. For example, Loren’s Ultimate melody, a ballet song, was inspired by “The Nutcracker Suite.”
Finally, when the voice recordings are done and we can hear the voice of the Legend, we are ready to present the Legend to our Smashers.
Q. How are balance patches done?
We try to avoid nerfs that significantly reduce the playability of strong Legends. Recently, we have been making efforts to make Legends more enjoyable without compromising their fun aspects.
Q. It’s common for newly released Legends to be OP. When are balance patches typically done?
In the development pipeline for SMASH LEGENDS, it takes about a month for changes we make to be reflected on the live server. After we release a new Legend, we conduct development/adjustments, followed by QA testing, and then the store review. This can be quite a lengthy process. If there is an urgent case, we may deploy hotfixes, but these are last resort measures we use sparingly as they can greatly affect the gaming experience.
Q. Do you have any plans to add or improve guides for new players starting the game?
We are currently working on a system that will help players learn about the fun parts of each Legend. Rather than just providing a lot of information, we want the game to garner more interest from new Smashers.
Q. It seems like new players are strapped for Credit. Do you have any plans to address this issue?
We are aware that the prices of Legends increased in June 2023, and the amount of Credit that new Smashers can earn did not increase in proportion. We are working on adding reward systems that can provide new Smashers with sufficient Credit.
Q. Do you have plans to reintroduce the inactivity demotion system?
We are aware of the issue where players reach Master in Competitive Match and then not play the game, which lowers the amount of active players in higher ranks. In response, we plan to reintroduce inactivity demotion for Master and above, and we intend to address the inconvenience of not knowing how much time is left until inactivity is applied.
Q. My Competitive Match points don’t match my matchmaking.
There was an issue with Competitive Match matchmaking not functioning correctly for a while due to a bug with the recent matchmaking algorithm changes. Fortunately, it was fixed within an hour, but the matchmaking algorithm is still somewhat unstable. Therefore, we are making efforts to adjust and improve the matchmaking process by widening the matchmaking range in regions where there are fewer players and narrowing it to enhance quality where there are more players.
Q. I’m playing SMASH LEGENDS on my PC, but I feel like the graphics options are limited. will there be more options for resolution, aspect ratio, etc.?
Due to the game being cross-platform, it was initially designed to run smoothly on both PC and mobile. As a result, the graphics settings were kept simple. In the future, we will work on adding more detailed options that can be adjusted specifically on the PC version.
Q. The game doesn’t run smoothly and lags often on low-end mobile devices. Are there plans for addressing this?
We are continuously working on optimizing the game so that people around the world can enjoy SMASH LEGENDS even on lower-end devices.
Q. I often see changes made that weren’t announced in the patch notes (ninja patches). Is it possible not to have ninja patches?
We weren’t intentionally omitting the changes from the patch notes. SMASH LEGENDS is a cross-platform game available in 13 languages, and any feature or content, once developed, has to go through various procedures like reviews before being implemented. In our efforts to deliver more content quickly while continually making changes, some elements may have been left out of the patch notes or worked on later. The team is also aware that this is causing confusion, and we are working on this issue. Thank you for your understanding.
Q. Why is there a 100-friend limit?
The limit of 100 friends is in place because as the number of friends increases, the amount of information that the server has to process does too. When the friend limit was set to 1000 in the past, there were issues with frequent crashes and server instability, even when just creating parties. By limiting the friend limit to 100, the system has become more stable.
Q. I want to know about the reasons and criteria for account suspension.
Our reporting and suspension system triggers when a certain number of valid reports accumulate. After this, we review the tickets and take action. Players who consistently and repeatedly impact other players negatively are subject to bans.
Q. The recent Mythic skins cannot be acquired by free-to-play players even through events. Will this continue in the future?
For the time being, we will continue releasing Mythic skins in this way. However, after some amount of Mythic skins are made, we plan to create more opportunities for more players to obtain them.
Q. Do you have any plans to make improvements to increase the player base of Competitive Match?
Currently, the percentage of players who participate in Competitive Match is lower than the goal we have in mind. We understand the concerns that many players raised about rewards for Competitive Match being too low, and we are considering increasing the overall rewards as a first step to address this.
Q. Are there plans to release more enchantments in the future?
We are testing new enchantments that add to the game while ensuring they have distinct characteristics that do not overlap with existing enchantments. Although it may not be on a regular schedule, if we develop enchantments that meet our standards, we plan to release them in the future.
Q. Are there any plans to release Golden Legends?
Golden Legend skins were primarily created as a use for Credit. While they may not be the best in terms of effects or quality, we plan to release more Golden Legend skins in the future.
Q. Are there any plans for a console release?
Unfortunately, there are currently no plans for a console release. There are significant technical challenges, but the biggest issue is the inability to release the same content at the same time on consoles. Console game updates undergo stricter approval processes than for mobile games, making simultaneous patches difficult. If the timing of patches differ, multiplayer matchmaking becomes impossible, and servers will need to be separated. This incurs additional costs and presents more technical challenges which can potentially lead to negative player experiences, thus making it difficult for us to consider a console release.
Q. How many people are on the dev team of SMASH LEGENDS?
The team currently consists of around 30 members. This includes around 10 artists and writers, 10 engineers and designers, as well as marketers and managers of various roles.