7/18(Tue) Balance Update Notes (7/20 added)

[Legend Changes]

[Nerf]

[Adjust]

Buffs

[Wukong]

Basic Attack

[Master of the Staff] 

  • Aerial Skill active time increased by 0.05 s.
  • Damage is decreased by 100. 300 -> 200 (7/20 added)

[Robin]

Skill

[Robin Arrow] 

  • Cooldown decreased by 0.5 s.

[Rambert]

“Greatly buffed as he was powerful in certain scenarios, but weak in most others.”

Basic Attack

[Cluster Shot] 

  • Ground Skill recovery decreased by 0.1 s.

Nerf

[Ali]

“Ali was able to get the upper hand by spacing out opponents too effectively while not having many apparent weaknesses to take advantage of. His nerf is meant to enhance his moment of vulnerability when his Skill misses without hurting his fun factor.”

Skill

[Elusiveness] 

  • Cooldown increased by 3 s, but refunds 3 s of the Cooldown when Ali teleports to the dagger.
  • Duration the dagger stays on the ground decreased by 1.5 s.
  • The range when used as Ground Skill stays the same, but the initial speed of the dagger will be faster, with it slowing down as it travels.

[Alice]

“Her ability to control the Dominion Point has been nerfed without lowering her effectiveness in interrupting her opponent’s offense at the right times.”

Skill

[Bunny-Bunny Magic Mine] 

  • Mine’s size reduced by 10%.
  • Mine duration decreased by 1 s.

[Hook]

Ultimate

[Rapid Fire] 

  • Ultimate cooldown increased by approximately 15%.

[Master Cat]

(7/20 added)

  • HP is decreased by 400. 4000 -> 3600.

[Wolfgang]

(7/20 added)

  • Aerial skill’s damage is decreased by 100. 700 -> 600
  • Ultimate skill’s cooldown increased by 50%.

[Gumi]

Basic Attack

[Fox-Fire] 

  • Fixed an issue where the height of her Ground Attack projectiles was inconsistent.

Ultimate

[Dance of Fox] 

  • Additional damage per stack decreased by 100. 500 → 400

[Nui]

Ultimate

[The Sun Shall Rise] 

  • Will not fire rays of light when stunned or smashed during cast.

Adjust

[Brick]

Skill

[Groundworks] 

  • Ground Skill’s start-up time decreased by 0.02 s.
  • Ground Skill’s recovery increased by approximately 0.05 s.
  • Aerial Skill start-up time decreased by 0.04 s.
  • Aerial Skill recovery increased by 0.05 s.

Rework

[Witch Queen]

“Ultimate Ability [Surprise] was one of the key abilities one had to watch out for in a game.
But once activated, it would force fast respawns, putting great stress in dealing with Witch Queen and her ability’s unintuitive/passive activation.

Surprise was a powerful ability that played a big role in Witch Queen’s kit, and we will be giving her a new power that is just as strong.”

Basic Attack

[Magical Beam] 

  • Pause between first Ground Attack and second Ground Attack decreased by approximately 0.13 s.

Ability

[Constraints Unchained] 

  • Name changed.
    • Before: Heavy Mind, Heavy Body
    • After: Constraints Unchained

[Mirror Mirror] 

  • Reworked.
  • New: The number of magical orbs fired when using Skill is increased to 5, but the size and explosion area decreases. Each magical orb deals 140/148/156/165/173 damage.
  • Name changed.
    • Before: Surprise
    • After: Mirror Mirror

(7/20 added)

  • Fixed an issue where opponents can secape from basic attack.

[Jack O’]

“Many people might be familiar with Jack O’ as he is right now. He was quite powerful and hard to deal with, and we have attempted to address this through a rework. But Jack O’ still remained hard to deal with while being not fun to play. We will be reworking Jack O’ to be closer to how he was in the beginning.”

Ultimate

[Surprise!] 

  • Projectile will be created much closer.
  • Projectile can no longer climb over low ledges.
  • Total travel distance and speed of projectile decreased.
  • Cooldown will no longer be refunded when projectile hits an enemy.
  • recovery reduced from 91% to 88%. (7/20 added)

Ability

[Approved Fuel Efficiency] 

  • Ultimate cooldown reduction decreased.
    • Before: 22/24/26/28/30%
    • After: 12/13/14/15/16%

[The Highlight] 

  • Ultimate damage increase amount reduced.
    • Before: 16/18/20/22/24%
    • After: 4/6/8/10/12%

Improvements

[Zeppetta]

Skill

[Eliminate Failures] 

  • Ground Skill’s charge distance slightly decreased.
  • Fixed an issue where Ground Skill could not hit enemies that were close or overlapping her.

(7/20 added)

  • Ultimate basic attack’s damage is decreased by 100. 800 -> 700.
  • The knockback and stun time of aerial basic attack has been changed.
  • Landing time after aerial basic attack incresed.

[Goldie]

Basic Attack

[The Sick Move] 

  • Fixed an issue where auto aim would not apply to the first instance of Ground Attack.

Ultimate

[This is IT!] 

  • Knockback direction adjusted to send opponents close to Goldie flying in the direction of Ultimate.

[Super Jump Changes]

  • Rapunzel’s Super Jump cooldown increased from 8 s to 10 s.
  • Parfait’s Super Jump cooldown increased from 8 s to 10 s.
  • Brick’s Super Jump cooldown increased from 4 s to 8 s.

[Game Stat Checker]

For anyone interested in seeing statistics for Legends such as ability combinations, pick rates, and win rates, you can find them here at smashlegends.gg/en.
You can view statistics on competitive matches by sorting by Legend name, win rates, and pick rates on the main page.