6/20 Balance Update Notes (added)

[Legend Changes]





[Ducky and Swan]

Abilities that were neglected due to their poor performance have been greatly improved.


[Heroic Cry] 

  • Ability effects now also apply to Ducky when transforming.
  • Damage to all attacks is increased by 10%. 10% → 20%

[It’s Not Over Yet] 

  • Each successful Ground Attack now extends transformation duration by 0.4 s. 0.3 s → 0.4 s
  • Each successful Aerial Attack now extends transformation duration by 1.2 s. 0.9 s → 1.2 s



[Can’t Stop, Won’t Stop!] 

  • A Movement Speed attribute has been added, granting Maya a 1/2/3/4/5% Movement Speed buff while in acceleration mode.



[Electric Charge] 

  • Skill cooldown reduction for each successful Basic Attack increased. 0.2/0.23/0.26/0.29/0.32 s → 0.66/0.7/0.83/0.91/1 s



[Rage of a Coward] 

  • Basic Attack damage scaling increased. 28/31/34/37/40 → 34/38/42/46/50%

[Master Cat]



  • The required health condition for activation will be changed from 75% to 50%.

[Agile Movement] 

  • The immediate damage reduction upon using the Ultimate will be activated, and the duration will be increased from 1.75 seconds to 2 seconds.



[A Miraculous Comeback] 

  • The required health condition for activation will be changed from 30% to 50%.


“Most opponents who are aware of how to deal with Aoi’s skill were able to avoid subsequent attacks. This inconsistency made Aoi’s evaluation highly variable depending on the user’s skill level. As a result, Aoi’s strengths did not come out as intended, and it was difficult to adjust. Therefore, we are making changes.”


[Earth Sunder] 

  • In cases where the skill hits the target, adjustments will be made to ensure that the opponent is reliably knocked back and stunned.



In our previous patch, Ali’s effectiveness against ranged Legends was improved. However, his abilities were overtuned, requiring a slight adjustment.



  • Ground Skill’s range and projectile speed slightly decreased.



[Ninjutsu: Mountain] 

  • Before:
    • Additional shuriken 1/1/2/2/3
    • Last shuriken’s damage increased. 0/50/50/100/100
  • New:
    • Additional shuriken 1/1/1/1/1
    • Last shuriken’s damage increased. 100/125/150/175/200



Molly’s Abilities are reworked to allow Smashers more diversity in equipping them.


[Patience of a Hunter] 

  • Before: Lengthens Ultimate’s guard timing by 0.1 s, but also increases gauge charge required for Ultimate.
  • New: Lengthens Ultimate’s guard timing by 0.1 s, and decreases gauge charge required for Ultimate by 4/8/12/16/20%.

[Ready to Hunt] 

Increases Basic Attack and Skill damage when Ultimate is available.

  • Before: 17/19/21/23/25%
  • New: 10/12/14/16/18%

[Wild Intuition] 

  • Before: Decreases gauge charge required.
  • New: Upon successful Ultimate counterattack, increases damage by 20/23/26/29/32% for 8 s.

[Witch Queen]


[Heavy Mind, Heavy Body] 

  • Before: Decreases opponent’s Jump when hit with Skill.
  • New: Decreases gauge charge required for Ultimate by 16/18/20/22/24%.

[Bug Fixes]

  • Fixed an issue in which Master Cat’s 1st Ability’s effect would be applied abnormally.
  • Fixed an issue where Aoi’s Ultimate would not be active until she landed when using her Ultimate from an elevated position.
  • Fixes an issue where some attacks used in the air are not used under certain conditions.
    • Aoi’s skill
    • Brick’s basic attack
    • Goldie’s skill
    • Kurenai’s basic attack and skill
    • Loren & Vex’s basic attack, skill
    • Maya’s skill
    • Molly’s skill
    • Parfait’s skill
    • Rambert’s skill
    • Swan’s basic attack
    • Wukong’s skill
    • Yong Yong’s skill
  • Fixed an issue where the additional damage of Rapunzel’s Ultimate Ability increased proportionally with the level. (6/22 added)

[Game Stat Checker]

For anyone interested in seeing statistics for Legends such as ability combinations, pick rates, and win rates, you can find them here at smashlegends.gg.
You can view statistics on competitive matches by sorting by Legend name, win rates, and pick rates on the main page.