5/23 Balance Update Notes

[Legend Changes]

[Nerf]

[Adjust]

Nerf

[Goldie]

Skill

[Just the Right Spray!] 

  • Spray’s healing decreased. 200 → 170

Ultimate

[This is IT!] 

  • Cooldown increased by approximately 7%.

[Kurenai]

Basic Attack

[Art of Ao] 

  • Ground Attack’s damage decreased. 900 → 800

Adjust

[Ali]

“Ali’s Skill and Ultimate are hard to hit and their damage was overall too weak. We increased the damage of his Basic Attack and Skill, but the underlying issue remained. After these changes are implemented, opponents can still see Ali’s Skill and evade it, but the increased speed of his daggers will be more threatening as Ali will be able to control more space.”

Basic Attack

[Charismatic Blade Dance] 

  • Ground Attack’s damage decreased. 950 → 750

Skill

[Elusiveness] 

  • Throws his daggers lower and faster when used as Ground Skill.
  • Throws his daggers higher and further when used as Aerial Skill.
  • Dagger’s teleportation damage decreased. 700 → 600
  • When projectiles hit multiple opponents at once, only the first target to get hit will take damage.

[Robin]

“Robin is a difficult Legend to master, even for veteran Smashers. We made connecting his charged Skill easier.”

Skill

[Robin Arrow] 

  • Duration for his max charged Skill greatly increased.
  • While aiming, Robin’s turning speed is reduced by approximately 30%.

[Bug Fixes]

  • Fixed an issue with Duel and Dominion maps’ physics so that when Legends attack downward they will not clip through the map.
    (All other maps will have the same changes made soon.)
  • Fixed an issue where Victor’s Frankontainer would abnormally detonate multiple times when the Dominion Point moved in [Unlicensed Space Dock] and [Unlicensed Zeppetta Factory].
  • Fixed an issue in which Jack O’s Abilities “Fuel Efficiency” and “Fraudulent Specifications” effects would apply abnormally depending on the order of how they are equipped.
  • Fixed an issue in which Vex’s explosion damage by Loren’s Ultimate would not scale according to level but be fixed to 1000.
  • Fixed an issue in which Ali’s Skill daggers would occasionally not register as hit even if it connected with the opponent.
  • Fixed an issue in which Maya’s clinging gauge would not deplete if she grabs the ledge while in her charging animation.

[Game Stat Checker]

For anyone interested in seeing statistics for Legends such as ability combinations, pick rates, and win rates, you can find them here at smashlegends.gg.
You can view statistics on competitive matches by sorting by Legend name, win rates, and pick rates on the main page.