4/12 Balance Update Notes

[Changes in Legends]

BUFF

[Brick]

[Default Stats]

“We increased Brick’s HP to better fit him as a Vanguard and give him a stronger presence on capture points.”

  • HP increased. 4000 → 4500

Ability

[Safe Brick House]

“To make the Ultimate Ability more useful, we increased its detection range.”

  • Before: Brick receives 22/24/26/28/30% less damage when near a wall created by his Skill.
  • After: Brick receives 20/25/30/35/40% less damage when near a wall created by his Skill. The detection range of the wall has increased by 1 m in height and 0.6 m in radius.

[Ducky and Swan]

Skill

[Dust]

  • Cooldown decreased. 4 s 3 s

[Wingbeat]

“We gave Swan a brief period of invincibility after her transformation to allow her to stay in the fight. Swan’s opponents would charge up their most powerful attacks as she transformed, then strike as soon as her transformation was complete. This left Swan at a disadvantage, particularly in higher-tier of play where transforming could easily mean game over.”

  • Invincibility after transformation increased by 0.2 s.

[Goldie]

Skill

[Dust]

  • Cooldown decreased. 4 s 3 s

[Wingbeat]

“We gave Swan a brief period of invincibility after her transformation to allow her to stay in the fight. Swan’s opponents would charge up their most powerful attacks as she transformed, then strike as soon as her transformation was complete. This left Swan at a disadvantage, particularly in higher-tier of play where transforming could easily mean game over.”

  • Invincibility after transformation increased by 0.2 s.

[Kurenai]

“Kurenai’s Attack slightly increased.”

Skill

[Art of Ao]

  • The second attack’s two-hit damage increased. 50 100.

[Art of Blossom]

  • The last shuriken’s damage increased. 50150.

[MasterCat]

Skill

[Feline Arts: Butterfly]

“Master Cat’s Ultimate can be used to effectively take on crowds, but it comes at the expense of putting himself in danger. We increased his Ultimate’s damage so that players could use it more aggressively.”

  • Damage increased. 1600 1800

[Nui]

Skill

[Covered in Light]

  • Damage per hit increased. 400500

[Snow]

Skill

[White Flash]

“Snow has been adjusted to be able to quickly connect his attacks after landing successful hits. If Snow successfully hits all ground attacks, he can immediately use his Ultimate.”

  • Cooldown decreased. 300 250

NERF

[Cindy]

“Cindy is a quick and strong beautiful Legend with good attacks. We modified her so that she could not use her Skill and Ultimate as frequently while still maintaining her speed and HP.”

Skill

[Knee Kick]

  • Cooldown increased. 5 s 6 s

[Crush]

  • Cooldown increased. 1000 1200

[Don Quixote]

Skill

[Courageous Charge]

“We increased Don Quixote’s recovery time after using his Skill to emphasize his weakness. Before, his Skill recovered too fast, which left no room for opponents to capitalize on.”

  • When used on ground, the delay is increased by approximately 0.2 s.
  • When used mid-air, the delay is increased by approximately 0.15 s.

[Kaiser]

Skill

[Heavenly Body]

“Although Kaiser is a Legend who attacks ruthlessly with his muscular body and brute strength, there were few options when dealing with him. As a result, we modified Kaiser’s Ultimate so that he could not use his Ultimate as frequently while still maintaining his strong presence in battle.”

  • Cooldown increased. 15001800

[Octavia]

Skill

[Healing Aria]

“Octavia’s healing ability, which has recently been performing well, has been slightly adjusted.”

  • Ultimate cooldown increased. 11501250

[Peter]

Skill

[Whirlwind of Neverland]

  • Cooldown increased. 1600 1800

[Robin]

Skill

[You’re Last]

“Robin’s Ultimate has been adjusted, requiring players to be more careful with their Ultimate timing.”

  • The Ultimate has been adjusted so that the arrow does not explode if it misses the target.
  • Cooldown increased. 300 350

[Wolfgang]

Skill

[Feeding Time]

  • Wolfgang’s HP recovery amount is changed from Attack-based to a fixed recovery amount.