12/20 Balance Update Notes

Buffs
[Victor]

Ultimate

[Electric Pulse]
- Recovery time after using Ultimate increased by 0.05 s.
Ability

[Limit Breaker]
- Damage increase adjusted. 16/18/20/22/24 → 20/22/24/26/28%
- Movement Speed increase adjusted. 8/10/12/14/16 → 12/14/16/18/20%
[Master Cat]

Skill

[Feline Arts: Air]
- Ground Skill’s damage increased by 150.
- Aerial Skill’s damage increased by 100.
[Brick]

Skill

[Groundworks]
- Brick’s wall travels further before stopping.
[Wolfgang]

“Wolfgang’s ability of landing the killing blow and comboing off his attacks have been buffed.“
Skill

[Slash]
- Ground Skill’s damage increased by 100.
- Aerial Skill’s damage increased by 50.
[Don Quizote]

Basic Attack

[Shield Bash]
- Aerial Attack’s start-up time decreased by approximately 0.03 s.
[Jack O’]

Basic Attack

[Gentle Gesture]
- Fixed an issue where his second Ground Attack would occasionally not hit confirm.
[Goldie]

Etc
- Spray Mark effect changed for visual improvement.
Nerf
[Yong Yong]

Etc
- Yong Yong’s hurtbox slightly increased.
[Cindy]

Ability

[Perseverance]
- Ultimate gauge reduction adjusted. 24/26/28/30/32% → 20/22/24/26/28%
[Rapunzel]

Basic Attack

[Blade of Vengeance]
- Aerial Attack’s lower frontal hitbox reduced.
Etc
- Fixed an issue where her hitbox was bigger than her attack effect.
[Witch Queen]

Skill

[Evil Spirit in the Mirror]
- Movement Speed reduction on hit decreased. 40% → 30%
[Maya]

“Maya’s Ultimate hitbox was so good that it led to players spamming her Ultimate rather than using it strategically.
Difficulty of utilizing Ultimate increased.“
Ultimate

[Go, G-Love!]
- Ultimate’s hitbox greatly reduced.
[Goldie]

Basic Attack

[The Sick Move]
- Aerial Attack’s knockback slightly reduced.
[Robin]

Basic Attack

[Shoot]
- Stun duration of Aerial Attacks shortened. Knockbacks opponents higher into the air when hit.
Ability

[Adequate Measures]
- Movement Speed reduction duration adjusted. 3 → 2 s

[Imminent Deadline]
- Damage increase per stack adjusted. 4/5/6/7/8 → 3/4/5/6/7%
- Max Damage increase adjusted. 20/25/30/35/40 → 15/20/25/30/35%
[Kurenai]

“Kurenai is now left defenseless to enemies approaching from behind during his Basic Attacks.”
Basic Attack

[Art of Ao]
- Ground Attack’s backside hitbox slightly reduced.
Rework
[Gumi]

“Gumi was designed to be weak in 3v3 skirmishes, but strong in 1v1 combat. However, there was a lot of negative feedback due to how difficult it was to approach her when she was on the other team. Therefore, we decided that a rework of her was necessary to improve the overall balance of battles.
Her rework enables her to utilize a variety of strategies against multiple opponents. However, the start-up and recovery time of her Basic Attack and Skill, which made her advantageous in 1vs1 situations, have been adjusted drastically.“
Basic Attack

[Fox-Fire]
- It can now pierce through enemies and hit multiple foes.
- The projectile speed is slower, and will last longer.
- Her Movement Speed buff’s duration is increased by approximately 0.08 s after a Basic Attack, but the amount of speed she gains has been reduced.
- Recovery time is increased by 0.1 s.
- Stun duration slightly reduced.
- Max stack changed from 4 to 3.
Skill

[Fox-Wind]
- Ground Skill start-up time increased by approximately 0.13 s.
- Aerial Skill start-up time increased by approximately 0.1 s.
[Bug Fix]
- Fixed an issue where equipping Strike Barrier and hitting Victor’s lightning rods would count as hits and activate the enchantment.
[Game Stat Checker]
For anyone interested in seeing statistics for Legends such as ability combinations, pick rates, and win rates, you can find them here at smashlegends.gg.
You can view statistics on competitive matches by sorting by Legend name, win rates, and pick rates on the main page.